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PPL News.

PostPosted: Mar 15, 2004 @ 1:04pm
by kornalius
Hi,

I would like to inform you all that PPL (Pocket Programming Language) release is going to be delayed by a couple weeks. I am working very hard right now to make everything ready for a beta release. The beta release should be out very soon.

Here is a list of what I am working on and what is ready so far:

- 30-40 pages (not finished) user manual in Word.

- Conditional compiling #ELSEIF switch being added. The rest is all there #IFDEF, #ELSE, #ENDIF

- PPL text editor written in PPL. Will be ready this week.

- Whole PPL interface written in PPL. Conversion from C version to PPL still to be done.

- Need to remove any debugging information for release. This will be done next week.

- Added a linker last week to include special external function declarations in the main compiled file. The PPL editor is about 2k right now. So instead of having to include a ton of files with your program you will just to distribute the 2k file with the PPL.exe program.

- func statement for functions and proc for procedures. I only had proc to this date. This will be fixed this week.

- New high-level menu functions and control functions. To be done in the next few weeks.

- More samples to be included. In the next few weeks.

That is just a short list of what is going to be done in the next couple weeks and what I have done lately. There is a lot more going on, including debugging and a lot of testing.

I hope PPL will be used by a lot of people and I wish to make it a very strong product and provide as much support I can give.

Regards,
kornalius

Re: PPL News.

PostPosted: Mar 16, 2004 @ 3:03am
by hm

PostPosted: Mar 16, 2004 @ 4:20am
by kornalius
PPL is small language that do a lot. It is not intended to replace eVc or any other compilers. It is a nice alternative that allow people to code on their PPC and compiling is totally transparent to the developer. Also, a lot of the usual TEDIOUS C / C++ coding has been simplified to higher-level functions and mecanism. PPL comes with full garbage collection and string allocation is done dynamicly.

A simple window UI can be coded in PPL in just 2 or 3 lines of code. PPL also offer an easy game API. There is no variable types in PPL. You can code a nice game or program right on your PocketPC in a matter of minutes instead of hours with C/C++. PPL incorporates features from Pascal and Basic with a C-like syntax.

regards,
kornalius

PostPosted: Mar 17, 2004 @ 2:40pm
by PointOfLight

PostPosted: Mar 17, 2004 @ 4:10pm
by kornalius

PostPosted: Mar 17, 2004 @ 4:16pm
by PointOfLight

PostPosted: Mar 17, 2004 @ 5:11pm
by egarayblas

PostPosted: Mar 17, 2004 @ 7:43pm
by kornalius

PostPosted: Mar 17, 2004 @ 7:47pm
by kornalius

PostPosted: Mar 18, 2004 @ 6:58am
by mmtbb

PostPosted: Mar 18, 2004 @ 1:59pm
by kornalius

PostPosted: Mar 19, 2004 @ 4:16am
by mmtbb

PostPosted: Mar 19, 2004 @ 4:35am
by kornalius

PostPosted: Mar 19, 2004 @ 9:55pm
by mmtbb

PostPosted: Mar 21, 2004 @ 10:30pm
by kornalius
Sorry I am not familliar with frames, I come from the PC (Delphi) world. I don't see frames in the regular windows styles (like buttons, list ...) so therefore they will not be included in the beta release. After the initial bugs fixed, I will look further into frames and see if I can include them.

Regards,
Kornalius