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*Benchmark results*


iPAQ h5450 PPC 2002 Benckmarks

Postby maganj3m » Aug 30, 2005 @ 7:05am

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Benchmark.txt
Benchmark.txt as generated by PPL
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Postby kornalius » Aug 30, 2005 @ 1:16pm

Regards,
Kornalius
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ArianeSoft Inc.
http://www.arianesoft.ca
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Here are my numbers (Part II)

Postby maganj3m » Aug 31, 2005 @ 7:13am

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Postby Guest » Oct 8, 2005 @ 9:29pm

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hp iPAQ h4150

Postby Aragost » Jan 29, 2006 @ 8:21pm

Welcome to the PPL Console

PPL Benchmark program

PPL Version: 0.9.5
Device: hp iPAQ h4150 (PocketPC)
Processor: PXA255
Mem. usage: 71%
Physical memory: 23,203,840 bytes
Physical avail.: 6,950,912 bytes
Page file: 0 bytes
Page avail.: 0 bytes
Virtual memory: 33,554,432 bytes
Virtual avail.: 26,804,224 bytes

Testing CPU processing...

Loop test #1... 58 ms
Loop test #2... 58 ms
API loop test... 788 ms
Proc loop test... 1,205 ms
Array loop test... 149 ms
Struct loop test... 238 ms
List loop test... 1,067 ms
Array copy loop test... 1,551 ms
Struct copy loop test... 2,299 ms
List copy loop test... 1,261 ms

Testing graphics and sound...

Standard GameAPI loop... 381/2 fps
Standard loop with music... 326/2 fps
GameAPI loop with MainProc... 374/2 fps
Normal blitting loop... 328/2 fps
Normal alpha blit loop... 289/2 fps
Rotated blitting loop... 216/2 fps
Rotated alpha blit loop... 193/3 fps
Rotated spriteproc blit loop... 175/3 fps

Done, total time running: 90,456 ms
Aragost
 


Postby MagNet » Feb 25, 2006 @ 11:13pm

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Postby phendric » Apr 26, 2006 @ 7:29pm

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Postby tjchan » Dec 13, 2006 @ 11:04pm

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Postby kornalius » Dec 14, 2006 @ 3:26pm

:) I was wondering why it was so fast, I just realised you are providing results for your PC and not your PocketPC but that's ok.
Regards,
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ArianeSoft Inc.
http://www.arianesoft.ca
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Postby grabon101 » Dec 30, 2006 @ 11:25pm

HP iPAQ rx3715 results
Samsung S3C 2440 processor @ 400MHz
Windows Mobile 2003 Second Edition

Welcome to the PPL Console

PPL Benchmark program

PPL Version: 1.11 Pro
Device: HP iPAQ rx3700 (PocketPC)
Processor: S3C2440
Mem. usage: 67%
Physical memory: 25,026,560 bytes
Physical avail.: 8,359,936 bytes
Page file: 0 bytes
Page avail.: 0 bytes
Virtual memory: 33,554,432 bytes
Virtual avail.: 22,413,312 bytes

Testing CPU processing...

Loop test #1... 80 ms
Loop test #2... 59 ms
API loop test... 211 ms
Proc loop test... 432 ms
Array loop test... 151 ms
Struct loop test... 239 ms
List loop test... 442 ms
Array copy loop test... 1,140 ms
Struct copy loop test... 2,085 ms
List copy loop test... 37,503 ms

Testing graphics and sound...

Standard GameAPI loop... 215/11 fps
Standard loop with music... 210/9 fps
GameAPI loop with MainProc... 205/8 fps
Normal blitting loop... 207/8 fps
Normal alpha blit loop... 185/7 fps
Rotated blitting loop... 112/8 fps
Rotated alpha blit loop... 98/8 fps
Rotated spriteproc blit loop... 96/9 fps

Done, total time running: 124,042 ms
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The new XDA Orbit / HTC P3300 (Artemis) / MDA Compact 3

Postby Jockel » Jan 3, 2007 @ 2:50pm

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Pocket Loox 720 WM2003SE 128Mo Benchmark

Postby bbasli » Jan 7, 2007 @ 11:21pm

PPL Benchmark program
Test made from an SD-Card

PPL Version: 1.11 Pro
Device: FUJITSU SIEMENS COMPUTERS Pocket LOOX 720 (PocketPC)
Processor: PXA272
Mem. usage: 70%
Physical memory: 36,233,216 bytes
Physical avail.: 10,907,648 bytes
Page file: 0 bytes
Page avail.: 0 bytes
Virtual memory: 33,554,432 bytes
Virtual avail.: 24,313,856 bytes

Testing CPU processing...

Loop test #1... 67 ms
Loop test #2... 49 ms
API loop test... 2,110 ms
Proc loop test... 2,032 ms
Array loop test... 130 ms
Struct loop test... 198 ms
List loop test... 1,126 ms
Array copy loop test... 2,048 ms
Struct copy loop test... 2,506 ms
List copy loop test... 1,560 ms

Testing graphics and sound...

Standard GameAPI loop... 234/3 fps
Standard loop with music... 227/3 fps
GameAPI loop with MainProc... 225/3 fps
Normal blitting loop... 218/4 fps
Normal alpha blit loop... 201/4 fps
Rotated blitting loop... 155/4 fps
Rotated alpha blit loop... 143/5 fps
Rotated spriteproc blit loop... 135/5 fps

Done, total time running: 93,983 ms
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Postby tigme » Feb 8, 2007 @ 3:47pm

PPL Version: 1.12 Pro (Trial)
Device: Dell Axim X51v (PocketPC)
Processor: PXA270
Mem. usage: 77%
Freq: 624MHz
Physical memory: 51,802,112 bytes
Physical avail.: 11,952,128 bytes
Page file: 0 bytes
Page avail.: 0 bytes
Virtual memory: 33,554,432 bytes
Virtual avail.: 27,000,832 bytes

Testing CPU processing...

Loop test #1... 57 ms
Loop test #2... 40 ms
API loop test... 1,703 ms
Proc loop test... 857 ms
Array loop test... 104 ms
Struct loop test... 173 ms
List loop test... 889 ms
Array copy loop test... 1,231 ms
Struct copy loop test... 2,033 ms
List copy loop test... 1,210 ms

Testing graphics and sound...

Standard GameAPI loop... 61/15 fps
Standard loop with music... 58/16 fps
GameAPI loop with MainProc... 60/16 fps
Normal blitting loop... 59/16 fps
Normal alpha blit loop... 57/16 fps
Rotated blitting loop... 54/17 fps
Rotated alpha blit loop... 53/17 fps
Rotated spriteproc blit loop... 52/17 fps

Done, total time running: 90,655 ms
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