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*Benchmark results*
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Posted:
Jun 4, 2004 @ 5:12pm
by kornalius
We would really appreciate your help with the development of PPL.
Running the Benchmark.ppl (which comes with beta 0.5) program and posting the Benchmark.txt file here would really help us.
Please specify your machine type and speed also.
Regards,
Kornalius
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 4, 2004 @ 5:36pm
by kornalius
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 4, 2004 @ 8:40pm
by fast_rx
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 5, 2004 @ 2:31am
by oguime
Benchmark Tests Results
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 9, 2004 @ 10:18pm
by redshift
RoverPC P4
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 13, 2004 @ 7:05am
by Ringo
Welcome to the PPL Console
PPL Benchmark program
Testing CPU processing...
Loop test #1... 604 ms
Loop test #2... 376 ms
API loop test... 906 ms
Proc loop test... 6160 ms
Array loop test... 912 ms
Struct loop test... 1586 ms
List loop test... 2684 ms
Array copy loop test... 6391 ms
Struct copy loop test... 744 ms
List copy loop test... 5970 ms
Testing graphics and sound...
Standard GameAPI loop... 57 fps
Standard loop with music... 52 fps
GameAPI loop with MainProc... 44 fps
Normal blitting loop... 53 fps
Normal alpha blit loop... 54 fps
Rotated blitting loop... 52 fps
Rotated alpha blit loop... 53 fps
Rotated spriteproc blit loop... 42 fps
Done, total time running: 109556 ms
Dell Axim x30 @ 624MHz
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Posted:
Jun 14, 2004 @ 6:56pm
by Awch
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 16, 2004 @ 5:19pm
by blazingwolf
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 16, 2004 @ 10:23pm
by kornalius
benchmark results
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 18, 2004 @ 9:44pm
by jsjohnson
Benchmark(PPL 0.5c) I-mate PXA263 400MHz
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 22, 2004 @ 11:10am
by mervjoyce
----------------snip here-----------------
Welcome to the PPL Console
PPL Benchmark program
Testing CPU processing...
Loop test #1... 476 ms
Loop test #2... 330 ms
API loop test... 714 ms
Proc loop test... 5360 ms
Array loop test... 744 ms
Struct loop test... 1281 ms
List loop test... 1775 ms
Array copy loop test... 4557 ms
Struct copy loop test... 655 ms
List copy loop test... 3939 ms
Testing graphics and sound...
Standard GameAPI loop... 109 fps
Standard loop with music... 106 fps
GameAPI loop with MainProc... 98 fps
Normal blitting loop... 101 fps
Normal alpha blit loop... 102 fps
Rotated blitting loop... 88 fps
Rotated alpha blit loop... 83 fps
Rotated spriteproc blit loop... 66 fps
Done, total time running: 101430 ms
----------------snip here-----------------
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 22, 2004 @ 8:52pm
by redshift
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 26, 2004 @ 8:22pm
by redshift
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 29, 2004 @ 8:55pm
by Poooh
RoverPC P7 from Russia (Mitac MIO 558):
Welcome to the PPL Console
PPL Benchmark program
Testing CPU processing...
Loop test #1... 646 ms
Loop test #2... 423 ms
API loop test... 2615 ms
Proc loop test... 4148 ms
Array loop test... 1057 ms
Struct loop test... 2197 ms
List loop test... 2296 ms
Array copy loop test... 5080 ms
Struct copy loop test... 4320 ms
List copy loop test... 8607 ms
Testing graphics and sound...
Standard GameAPI loop... 47 fps
Standard loop with music... 43 fps
GameAPI loop with MainProc... 36 fps
Normal blitting loop... 44 fps
Normal alpha blit loop... 44 fps
Rotated blitting loop... 40 fps
Rotated alpha blit loop... 39 fps
Rotated spriteproc blit loop... 30 fps
Done, total time running: 125380 ms
Benchmark Results
![Post Post](./styles/pm3/imageset/icon_post_target.gif)
Posted:
Jun 30, 2004 @ 11:42am
by taz