I was playing with this new release and the sql lib.
I'm trying to create a database editor manager.
And during my dev I was disappointted by the behaviour of the repeat loops.
So I run the benchmark to see if there is no problem.
I don't know if the behaviour of the Repeat loop is linked to that... so i will try with a while since this one seems to work correctly to fill my listbox

Device: Qtek 2020 PocketPC GPRS GSM
OS: MS Mobile Pocket PC Version 4.20.0(Build 13252)
CPU: Intel PXA263 400Mhz
Here is the result.
Welcome to the PPL Console
PPL Benchmark program
Testing CPU processing...
Loop test #1... 491 ms
Loop test #2... 333 ms
API loop test... 779 ms
Proc loop test... 98434 ms
Array loop test... 761 ms
Struct loop test... 1297 ms
List loop test... 1824 ms
Array copy loop test... 4225 ms
Struct copy loop test... 22105 ms
List copy loop test... 9143 ms
Testing graphics and sound...
Standard GameAPI loop... 113 fps
Standard loop with music... 109 fps
GameAPI loop with MainProc... 63 fps
Normal blitting loop... 101 fps
Normal alpha blit loop... 103 fps
Rotated blitting loop... 79 fps
Rotated alpha blit loop... 75 fps
Rotated spriteproc blit loop... 63 fps
Done, total time running: 221412 ms
I just a compile the benchmark.ppl application before.
I have tried to run it using the ppl one but it does run to the end and take also a very long time for the Proc loop test.
It seems Proc and Struct copy are really unusually time consuming on my system.