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Collision Detection

PostPosted: Oct 20, 2004 @ 8:50pm
by sponge

PostPosted: Oct 21, 2004 @ 1:47pm
by kornalius
The SpeedX and SpeedY are always added to the sprites X and Y position every timer cycle.

The SpriteID is the returned value from LoadSprite and CloneSprite yes.

Can you send me your code on msn? I will take a look and fix whatever has to be fixed and give you some advices at the same time.

PostPosted: Oct 21, 2004 @ 3:44pm
by sponge

PostPosted: Oct 21, 2004 @ 5:21pm
by kornalius

PostPosted: Oct 21, 2004 @ 5:45pm
by kornalius

PostPosted: Oct 21, 2004 @ 11:45pm
by sponge

PostPosted: Oct 21, 2004 @ 11:48pm
by kornalius

PostPosted: Oct 21, 2004 @ 11:57pm
by sponge

PostPosted: Oct 22, 2004 @ 12:54am
by kornalius

PostPosted: Oct 22, 2004 @ 1:41am
by sponge

PostPosted: Oct 22, 2004 @ 3:09am
by kornalius