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Checking Sprite Location

PostPosted: Oct 30, 2004 @ 10:20pm
by sponge

PostPosted: Oct 31, 2004 @ 12:23am
by kornalius
Hi Sponge,

1. Use SpriteX(sprite$) - OriginX and SpriteY(sprite$) - OriginY. This will give you the real position ON SCREEN of the sprite.

You can alternatively use SetSpriteFixed(sprite$, true). The sprite will always be on screen and the SpriteX and SpriteY will be real on screen values not altered by the OriginX and OriginY.

2. Flipping sprites... Mmm, I will check if it's possible. It would serve you well for the sprites animations hein? :)

3. PF is kinda strange on the desktop. The next version will apparently allow real desktop fullscreen and different resolutions. At this point there is not much I can do but I will give a look at the PF forums to see if it's feasible.

PostPosted: Oct 31, 2004 @ 4:15am
by sponge

PostPosted: Oct 31, 2004 @ 2:05pm
by kornalius