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Some news!

PostPosted: Jan 27, 2005 @ 4:26pm
by kornalius

PostPosted: Jan 27, 2005 @ 6:53pm
by kornalius

PostPosted: Jan 27, 2005 @ 6:57pm
by sponge

PostPosted: Jan 27, 2005 @ 8:12pm
by kornalius
Strange hein? :lol:

PostPosted: Jan 28, 2005 @ 2:14pm
by kornalius
Added a new floor() function and a new round() function.

The round() function is pretty cool because it allow you to specify the number of digits to round to.

PostPosted: Jan 28, 2005 @ 6:02pm
by kornalius

PostPosted: Feb 1, 2005 @ 9:06pm
by kornalius

PostPosted: Feb 10, 2005 @ 4:58pm
by kornalius

PostPosted: Feb 15, 2005 @ 6:30pm
by kornalius
02.15.2005 update:

- Fixed bug when passing a list variable to a undefined parameter proc/func.

- Fixed main game api loop to not use CPU cycles when suspended.

- COM functions will be available on the PC version. Not tested yet. (Anyone interested?)

- Fixed a few memory leaks in some the COM functions.

- Rewrote a lot of the PC version source code structure. Some functions will be faster now.

PostPosted: Feb 15, 2005 @ 6:47pm
by PointOfLight
Okay, since I haven't been much of a participant lately, I'll help test the COM functions.

PostPosted: Feb 15, 2005 @ 7:49pm
by kornalius

PostPosted: Feb 24, 2005 @ 6:30pm
by kornalius
02.24.2005 update:

- "Cancel" button when a runtime error occurs that allow you to terminate the process. You won't get stock in a infinate loop of runtime error messages anymore!

- Free() function can now free objects also just like FreeObject().

- Fixed return() operator (again!) to copy data instead of just assigning pointers.

- Fixed unlimited parameter passing process when objects were passed.

- Optimized unlimited parameter passing process.

- Fixed a few bugs that were introduced with the last version.

There should be more to come, I still have a few things to work on before tomorrow's release.