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03-04-2005 new version out.

Posted:
Mar 4, 2005 @ 7:37pm
by kornalius
There is a new version of PPL available now.
Fixes:
- Optimized the GameAPI a bit more.
- SetMapColor() and MapColor() functions.
- Fixed SetAISpeed to support three parameters now. Check the help file.
- Fixed Eval() function in the SDK.
- New SDK demo.
- Many more bug fixes.
Error

Posted:
Mar 5, 2005 @ 12:21am
by mmtbb

Posted:
Mar 5, 2005 @ 8:18am
by mmtbb
any ideas?

Posted:
Mar 5, 2005 @ 3:34pm
by mmtbb

Posted:
Mar 5, 2005 @ 3:42pm
by kornalius

Posted:
Mar 5, 2005 @ 4:30pm
by mmtbb

Posted:
Mar 5, 2005 @ 4:48pm
by kornalius

Posted:
Mar 7, 2005 @ 3:17pm
by mmtbb

Posted:
Mar 7, 2005 @ 4:08pm
by fast_rx
The SDK is still not quite right.
Bug 1: I have 2 proc's defined as "test" and "test2". The SearchLabel/RunEx ran "test2" when I searched for "test". Seems like the comparison routine stopped after it matched 4 chars. Changing "test" to "test1" - it found the correct proc.
Bug 2: Using this as my app
app *a = Eval("global(a$); a$ = {Goodbye Cruel World!}; proc test1 ShowMessage(a$); end; proc TEST2 ShowMessage({test2}); end;");
It doesn't init the global, so running test1 shows a message of "0". Maybe I need to have a "main" code section or something? Or declare static vars inside the proc (which I don't think you can do, right?).

Posted:
Mar 7, 2005 @ 8:57pm
by kornalius

Posted:
Mar 8, 2005 @ 6:09am
by mmtbb

Posted:
Mar 8, 2005 @ 2:06pm
by kornalius
You haven't been able to run PPL for a month? Then there is another problem.
What is it doing when you load up PPL?

Posted:
Mar 8, 2005 @ 8:43pm
by mmtbb

Posted:
Mar 9, 2005 @ 2:58am
by kornalius

Posted:
Mar 9, 2005 @ 3:22am
by mmtbb