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Collision problems

PostPosted: Mar 23, 2005 @ 3:05am
by mmtbb

PostPosted: Mar 23, 2005 @ 3:43pm
by kornalius

PostPosted: Mar 23, 2005 @ 4:21pm
by mmtbb

PostPosted: Mar 23, 2005 @ 9:20pm
by kornalius

PostPosted: Mar 24, 2005 @ 4:43am
by mmtbb
I am going to PM you the PPL file with .bmp

Upon further testing, it only seems to trigger a collide on the KEYUP event. Please let me know what you find. I am anxious to keep moving.

ps. Sample4 only places SO_CHECKCOLLIDE and not SO_COLLIDE. What good is SO_COLLIDE? if I comment it out, it still causes collisions.

PostPosted: Mar 24, 2005 @ 6:14am
by mmtbb
The post just seems to be sitting in my outbox. Did you get it, or is there something else I need to do?

PostPosted: Mar 24, 2005 @ 7:40pm
by kornalius

PostPosted: Mar 25, 2005 @ 1:37am
by mmtbb
1) so regardless of what you code, the main WM_COLLIDE will fire no matter what? Can this be tuned off to stop unnecessary processing?

2) Also, wouldn't it be better to always have the collisions handled in the Sprite proc?

3) was it a bug that caused the collision to fire on the Key up event?

PostPosted: Mar 25, 2005 @ 4:29pm
by kornalius

PostPosted: Mar 25, 2005 @ 7:55pm
by mmtbb

PostPosted: Mar 26, 2005 @ 5:30pm
by mmtbb