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Status update

PostPosted: Mar 30, 2005 @ 7:23pm
by kornalius
Even if there was no new release last week doesn't mean I didn't work on PPL. I managed to optimize the interpreter by re-coding some part of it. The speed of execution has increased by about 15% - 20%. I fixed a long list of little bugs including bad list variables behavior, collision detection problems for the gameapi, optimized the gameapi some more, and much more...

There will be a new release this week.

Dragnir: I will implement an ObjectExists() function to check the existance of an object by it's pointer.

Sponge: There will be a new SetCollisionMapSize() function to allow for a bigger collision map.

mmtbb: I will be looking at your code and make sure it works before the new release.

PostPosted: Mar 30, 2005 @ 8:37pm
by mmtbb
thanks for the update.

PostPosted: Mar 30, 2005 @ 8:38pm
by sponge
Now that's support :P

PostPosted: Mar 30, 2005 @ 9:54pm
by Dragnir
And, finally, my thank you :)

PostPosted: Mar 31, 2005 @ 1:14am
by kornalius
Another update:

I will be working on the interpreter some more in the next few days. I will integrate the + - * / DIV MOD AND OR XOR & | < > == <= >= <> != = operators within the main interpreter loop. This should provide some good speed boost. I will do some testing and give some results when this is implemented. Things are looking quite good! :)

PostPosted: Mar 31, 2005 @ 2:35am
by mmtbb
great. hopefully I can finish this little project I have soon.

PostPosted: Apr 1, 2005 @ 4:47pm
by kornalius