New version of PPL is now available for download at: http://ppl.arwen.com
Fixes:
- SpriteAt(), SpritesAt() sprite lookup order fixed.
- List parameter passing fixed.
- Faster SO_WORLD sprite drawing/
- Benchmark.ppl rotate angle has been fixed.
- Fix setorigin functions to recalculate sprites visibility.
- Fix MoveSprite to check sprite visibility.
- Fixed CollideDir% variable.
- Changed CollisionDir% variable to be S_CollisionDir% and T_CollisionDir% variables.
- Changed CollisionX% and CollisionY% to T_CollisionX%, T_CollisionY% and S_CollisionX%, S_CollisionY%.
- And more...
New:
- Execution speed improvement of 45% in some cases. (Size of PPL.exe has grown a little, I'd rather have a bigger exe that runs faster, no?)
- AVGPPS() function to return the average Processing Per Seconds.
- SetCollisionSize() function.
- PIDE, when adding files to a project, the directory of the file is kept.
- T_CollisionAngle% and S_CollisionAngle% variables.
- And more...