Page 1 of 1

Particle collisions in PPL?

PostPosted: Oct 27, 2006 @ 11:21pm
by thrashmetal15

PostPosted: Oct 31, 2006 @ 2:09pm
by kornalius
Hi Trash,

No, not yet. I will look into itfor version 1.1 which will be coming out in a 2 or 3 weeks.

PostPosted: Oct 31, 2006 @ 3:36pm
by kornalius
You know what?

I have decided it wasn't too big of a job to do.

You can now set SetParticleCollide(Handle, Id) to set the collision id on a particle. It will collide with all other particles that have the Id specified. It does pixel-perfect collision detection too.

You can now delete particles using DelParticle(handle) or DelParticles(Id) to delete all particles with a specific Id.

NewParticle() function now returns a particle handle.

I will continue to improve on the particle engine and let you know.

PostPosted: Nov 1, 2006 @ 4:11am
by thrashmetal15

PostPosted: Nov 1, 2006 @ 7:56pm
by kornalius