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What will suit me?


What will suit me?

Postby brendan » May 7, 2003 @ 1:34am

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Postby DillRye » May 7, 2003 @ 6:58am

Right now I believe that GapiDraw is the best platform out there. Fast blits, alpha blits, rotation, scaling, input, etc. The creator of pocket frog has since stopped updating it, yet he helps Sbl out with GapiDraw from time to time.

It has a very simple learning curve, I dont know if you've worked with direct draw, but its nearly identical. Even if you havent had any experience creating applications theres a fairly simple framework setup to get your game running on just about any platform(PocketPC, Desktop,SmartPhone).
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Which toolkit ???

Postby Conan » May 7, 2003 @ 7:38am

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Postby Hosed » May 7, 2003 @ 2:21pm

Just to note, GapiDraw 2.0 has significantly improved performance, both on PocketPCs and PCs.

The main thing I like about GapiDraw is it's targetted at both platforms so I can write PC and PPC versions of apps without having to merge in different graphics cores.
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Postby Pam » May 7, 2003 @ 2:57pm

The one obvious advantage to using PocketFrog is that you have the full source.

I'm starting to work more with GapiDraw and I did not find it difficult to learn at all. I do miss some of the functionality of PocketFrog that isn't available and I can't just add it like I could with the PocketFrog source.

Conan's advice is good. Look at what each offers and do a test or two using each. If GapiDraw supports the features you need then it's continued support and optimization might convince you to use it. However, if you have some specific functions you need and GapiDraw doesn't support, then being able to modify PocketFrog might convince you to use it instead.

Hmmm...I feel the need for a feature comparison chart.

[Edit]
Found the old comparison chart. Needs to be updated though.

[/Edit]

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No GapiDraw source?

Postby Conan » May 7, 2003 @ 3:52pm

Pam, Does this mean ( well obviously ) that GapiDraw uses a dll so programmers don't have access to it's core stuff. The only issue I have with anything like this is that the game programmer is then reliant on a module which he/she cannot build. What then happens if the author's go away.

Is their any thought to an ESCROW set up for GapiDraw's source code? ( ie: source held for people's use should anything bad happen )
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Postby DillRye » May 7, 2003 @ 4:21pm

Pam, I am confused as to what you would like to add to GapiDraw but couldnt. If need be you are given direct access to the screen buffer to create just about any effect you could want.
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Postby Pam » May 7, 2003 @ 4:41pm

All the easy problems have been solved.
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Postby Dan East » May 7, 2003 @ 5:10pm

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Postby Guest » May 7, 2003 @ 10:06pm

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Postby brendan » May 9, 2003 @ 12:55am

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Postby Hosed » May 9, 2003 @ 3:13pm

2.0 is out. 2.01 (The release with full online docs) is pending.
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