by Sergey Chaban » Jul 10, 2003 @ 5:46pm
Relatively small speedup (1-2 extra FPS in a third-person view tunnelware-type 3D game), but still worth it considering that there is very little additional code needed to support this API.
It seems that speedup could be better if specific write order is used when writing to offscreen surface memory, i.e. making use of chip's write-coalescing.