Whoa, I'm looking at the feature download "Pocket War" and it is $25. The screensaver that plays your games is another $10.
I was thinking of maybe charging $10 for my rather ambitious game, and throwing in the level editor (Pocket PC and even PC) for free.
Tower Mogul is also quite nice and only a bit over $12.
I guess I haven't played enough Pocket PC games to see what's available at what quality for what price. I have no idea what is reasonable or profitable.
I won't be able to set a price for my game until it's almost finished. I'm aiming for quite high quality and features, but that's easier said than done.
What are peoples' strategies for determining final price?