That's my PocketPockets demo
And that's pretty impressive emulation!.
I've experimented with the ARM emulator core from Visualboy Advance for testing ARM code functions - I assembled my ARM functions to raw binary data and load them at run-time - I can call them by casting a function pointer, or calling the emulator if it's a win32 build
Spent some time working on ARM rasterizing code - the emulated code is painfully slow if I do a debug build, and slower than my 206mhz PPC in release builds (on an XP1800/1Gb)
Anyway, PocketPockets is making good progress - I've got a Symbian build working, table/pocket collision+physics now work, and added Hekkus for audio
