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ATI Releases First 3D GPU for SmartPhones


ATI Releases First 3D GPU for SmartPhones

Postby Digby » Jan 8, 2004 @ 12:52am

<a href="http://www.ati.com/products/imageon2300/index.html">http://www.ati.com/products/imageon2300/index.html</a>

"The IMAGEON™ 2300 is ATI's latest generation of media co-processor designed to enable manufacturers of mobile telephones and PDA's to deliver an exciting 3D multimedia experience to end users. And for the carriers utilizing the new higher bandwidth 2.5 and 3G networks, the IMAGEON processors provide features such as 3D gaming, Video/Image capture (MMS), and MPEG 4 playback."
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Postby Kzinti » Jan 8, 2004 @ 1:06am

This time I hope they release the damn API library. What's the point of having these "nice" chips if we can't program them. E-mails to ATI simply go unanswered.
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Postby Dan East » Jan 8, 2004 @ 1:17am

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Postby Alexander » Jan 8, 2004 @ 4:59am

This is the real Alex.
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Postby ToTTenTranz » Jan 8, 2004 @ 12:58pm

It's not only for smartphones. They say it's also for PDAs. And since the chip only supports QGVA and is designed for OpenGL ES I'd say they are talking about PocketPCs (all newer palms have resolutions superior to 240*320).

Now I'll just sit back and watch the "We'll not have 3d acceleration for pocketpc for another 3 decades" and the "I'd rather have a fpu unit in the XScales because it would do the same for less battery consumption (as if..)" - like comments.



/me picks up some popcorn.
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Postby bluescrn » Jan 8, 2004 @ 1:07pm

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Postby Dan East » Jan 8, 2004 @ 2:00pm

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Postby drgoldie » Jan 8, 2004 @ 2:21pm

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Postby chrissikurz@web.de » Jan 12, 2004 @ 9:39pm

PDA:Yakumo PDA delta:
wm2003....(updateted with the viewsonic
v35 update ;-) )
300mhz proc....
now 12.3fps in quake1 (without opti)
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Postby Dan East » Jan 15, 2004 @ 8:43pm

Someone posted a link to screenshots and a video of my port of GL Quake (ES Quake) running on the ATI Imageon 2300. I made some additional comments about the 2300, which can be found in .

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Postby DillRye » Jan 16, 2004 @ 4:37am

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Postby Dan East » Jan 16, 2004 @ 11:01pm

OpenGL ES is the API. There are significant changes over plain OpenGL, such as the glBegin and glEnd paradigm is not supported. Instead you pass arrays and then call glDrawArrays / glDrawElements.

Take a look at the Khronos site for the OpenGL ES spec.

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