This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Some interesting info on supporting WM2003SE


Some interesting info on supporting WM2003SE

Postby fzammetti » Apr 14, 2004 @ 3:30pm



Maybe it was just news to me, but there it is.

Looks like some potential support nightmares coming down the pipe...
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
User avatar
fzammetti
pm Insider
 
Posts: 1496
Joined: Jun 4, 2002 @ 6:21pm
Location: Omnytex Technologies


Postby Dan East » Apr 14, 2004 @ 4:15pm

Wow, the sub-headline <b>All software will have to be updated</b> is hugely sensational. This problem will only affect games using GAPI. That's a lot of applications, but nowhere close to even the majority of Pocket PC applications fall into that category.

Further I suspect a fix will be produced in the form of a new gx.dll. I'm not sure how this will bode for PocketHAL games, since that library is linked into the game itself. That may be an incentive to make PocketHAL a DLL, or at least come up with some method to reliably patch any PocketHAL game to update the PocketHAL routines.

This was posted here at PM a week ago, but not in the Developer forum:
http://www.pocketmatrix.com/forums/view ... hp?t=16028

I probably should have moved it over here.

Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby fzammetti » Apr 14, 2004 @ 4:29pm

I had the same reaction Dan, it seemed like the headline was a bit worse than what the article actually said.

That being said, it did sound like something to be concerned with to me.

I've read through the thread you referenced, and the one that it lead to on PocketThoughts I think it was...

It seems to me the problem really boils down to when users try and rotate the screen during gameplay (sounded like games are really what's going to potentially be affected here, not too much of anything else since I'd tend to think games account for 98% of GAPI usage to begin with). I didn't see where there was any implications to this outside that scenario. Did I miss something?

Assuming I didn't, I'm reminded of that old joke...

"Doc, it hurts when I bend my arm"

"Well, don't bend your arm!"

I mean, it would be very nice as an application developer to be able to avoid a crash if they rotate the screen during my game, but on the other hand, if a user is told up-front that doing so will result in a crash, is it really that big a deal?
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
User avatar
fzammetti
pm Insider
 
Posts: 1496
Joined: Jun 4, 2002 @ 6:21pm
Location: Omnytex Technologies


Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum