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Scan-line level preloading


Scan-line level preloading

Postby hm » Jun 25, 2004 @ 3:59am

I'm just skimming through my newly arrived copy of Intel's "Programming with Intel Wireless MMX Technology". Nice reading, by the way...

Anyway, so there is this chapter on "Accelerating Graphics Applications", which has a section on triangle rasterization for 3D applications. In there, there are a bunch of paragraphs discussing the (well-known) problem of memory latency during rasterization, which could be overcome by issueing appropriate prefetching instructions (PLD) to bring data from main memory into cache before it would be used lateron. And that's about where the discussion ends... well, they finish by saying: "However, the biggest challenge is [the] computation of the address to be pre-fetched."

So, my question: Has anybody tried this type of prefetching as part of an ARM/XScale based 3D-engine? How much do you gain? Where would you typically determine and issue the prefetch? How would you determine what to prefetch? Is there a tradeoff?

Thanks,
HM
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Postby Tala » Jun 25, 2004 @ 8:00am

Is there any way to use WMMX using the Microsoft compiler or do you need the Intel tools?

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Postby hm » Jun 25, 2004 @ 8:13am

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Postby refractor » Jun 28, 2004 @ 12:32pm

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