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Loading gx.dll Dynamically?


Loading gx.dll Dynamically?

Postby WingedOne » Jul 14, 2004 @ 1:20pm

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Postby gamefreaks » Jul 14, 2004 @ 2:16pm

Take a look at the PocketQuake sources.
It shows how to load and call gx.dll dynamically.
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Postby WingedOne » Jul 14, 2004 @ 2:24pm

Thanks.

I believe it's sys_win.c that is the file that I'm looking for?
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Postby WingedOne » Oct 11, 2004 @ 1:52pm

Thanks, it worked like a charm. It was a lot easier than I thought it would be.

Anyway, another question. The code that I'm using has statements using GXSuspend and GXResume which aren't in the PocketQuake code, so I was wondering what the ProcAddresses are for each one?

Also is there a way that I can find out what the ProcAddresses are in any other libraries that I might want to load dynamically in the future?

Thanks again for your time.
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Postby Dan East » Oct 11, 2004 @ 2:45pm

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