This site is no longer active and is available for archival purposes only. Registration and login is disabled.

opengl ES + windows api ?


opengl ES + windows api ?

Postby matt99 » Apr 6, 2005 @ 3:02pm

Attachments

[The extension jpg has been deactivated and can no longer be displayed.]

matt99
pm Member
 
Posts: 9
Joined: Apr 6, 2005 @ 11:50am


Re: opengl ES + windows api ?

Postby hm » Apr 6, 2005 @ 9:01pm

User avatar
hm
pm Member
 
Posts: 201
Joined: Dec 28, 2003 @ 8:47pm
Location: Seattle, WA


Re: opengl ES + windows api ?

Postby matt99 » Apr 7, 2005 @ 2:44am

matt99
pm Member
 
Posts: 9
Joined: Apr 6, 2005 @ 11:50am


Re: opengl ES + windows api ?

Postby hm » Apr 7, 2005 @ 6:12am

[quote="matt99]yes, we can use glViewport, but Vincent uses the full screen anyway. so I can draw objects much smaller, but can't place radio buttons, check buttons, and so on. :( sad[/quote]

Can you render to a sub-window that is positioned to the correct location & size?

- HM
User avatar
hm
pm Member
 
Posts: 201
Joined: Dec 28, 2003 @ 8:47pm
Location: Seattle, WA


Re: opengl ES + windows api ?

Postby matt99 » Apr 7, 2005 @ 9:04am

matt99
pm Member
 
Posts: 9
Joined: Apr 6, 2005 @ 11:50am


Postby Tala » Apr 7, 2005 @ 10:17am

Tala
pm Member
 
Posts: 125
Joined: Feb 6, 2004 @ 4:32pm


Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron