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Porting Problems


Porting Problems

Postby billcow » Apr 14, 2002 @ 10:17pm

Most people don't know that "A highly technical term" is actually a highly technical term used to describe something that doesn't mean anything
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Postby billcow » Apr 15, 2002 @ 6:35pm

Never mind. I got it working.

The PocketQuake source gave me a bit of inspiration: Instead of linking witht the dll, It loaded the dll dynamically with a few API calls.
Most people don't know that "A highly technical term" is actually a highly technical term used to describe something that doesn't mean anything
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Postby Robotbeat » Apr 16, 2002 @ 12:25am

Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby Dan East » Apr 16, 2002 @ 12:29am

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Postby billcow » Apr 19, 2002 @ 1:31am

Yeah, that's basically what I did:
Added "struct" to the header, and
used the PocketQuake method of loading the DLL (and functions) using Win API calls.

After I posted here, I went around looking for plain C programs using the GAPI, and PocketQuake was the first one I came across.

BTW, if anyone wants the game, send me an email. I'm not sure about compatibility issues with merging it with the CVS sourve for Heroes on sourceforge, so for now you'll have to get it from me. One thing I'm considering is creating a patch file for the current Linux distribution, and creating my own project page (on sourceforge) with that, but I'm open to suggestions.

It works really well; I added sound support (using MikMod, I needed to remove the threading code, and moved the MikMod_Update calls to the EasyCE update function (Also, If anyone wants my plain c version of EasyCE (All it has is the startup code and the update code, everything else is gone; it's mainly useful for porting DOS mode13h apps), send me an email))
Most people don't know that "A highly technical term" is actually a highly technical term used to describe something that doesn't mean anything
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