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creating punchout for the ppc


creating punchout for the ppc

Postby UMCP_matt » Jul 16, 2002 @ 11:06pm

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Postby James S » Jul 16, 2002 @ 11:36pm

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well atleast you tried!!

Postby UMCP_matt » Jul 17, 2002 @ 12:14am

How does gapidraw load animated sprites anyways? a giant bmp file that is divided into squares..?
so I am sure I can save the individual frames as BMP using some program but having it scale and combime the frames its the question.


oh.. another tihng.. any one know any programs like 3dmenow? (takes your picture and textures it onto a face)
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Postby James S » Jul 17, 2002 @ 12:18am

I don't know about GAPIDraw but you can leave the BMPs as individual files, load them all into memory at the beginning, and then blit them in sequence to create animation. If you plan it out right then that way you'd have a very wide range of animations to choose from. Maybe just create the arms and head and torso as seperate entities and replace each on individually so you can create a VERY diverse set of animations which can be coded for an up to limitless combination of animations.

Don't ask me for code, though. I'm not a programmer. Just a guy who's read how to/how it all works.
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Postby Digby » Jul 17, 2002 @ 12:35am

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Postby Matt Keys » Jul 17, 2002 @ 12:55am

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Postby Guest » Jul 17, 2002 @ 2:44am

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ok ill try those mentioned programs

Postby UMCP_matt » Jul 17, 2002 @ 3:01am

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