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game crashing after battery alerts & appointment pop-ups


game crashing after battery alerts & appointment pop-ups

Postby Conan » Apr 24, 2003 @ 8:20pm

My in-development game crashes when windows notifications like battery low happen.

I have seen some brief mention of this problem in this board but not a solution as such.
Do I need to pick up on some event & handle it within my game to stop the game going belly up?

ps: It's a PocketFrog application but I assume the problem is relevant to any GAPI based game.
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Postby angedelamort » Apr 25, 2003 @ 3:38pm

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lose focus???

Postby Conan » Apr 25, 2003 @ 4:56pm

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Postby RICoder » Apr 25, 2003 @ 5:09pm

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Postby Johan » Apr 25, 2003 @ 5:52pm

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Postby superman » Apr 25, 2003 @ 8:08pm

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Postby fzammetti » Apr 25, 2003 @ 9:54pm

I don't know about anyone else, but I won't go with GapiDraw no matter how good it is because I don't like the idea of having to get their permission to use it (I am thinking of the right library, am I not?).

It's just my 2 cents, probably worth considerably less anyway, but to me you either say the library is open and do what you want with it (ala PocketFrog) or you say you have to purchase a license to use it and the fees are x, y and z depending on the project (like other libraries out there). I don't know, something in the middle just seems ambiguous to me and I don't like ambiguity.

Off-topic post ends now...
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Postby RICoder » Apr 25, 2003 @ 11:54pm

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Postby Conan » Apr 26, 2003 @ 12:03am

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Postby warmi » Apr 26, 2003 @ 1:17am

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Postby fzammetti » Apr 26, 2003 @ 1:35am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kzinti » Apr 26, 2003 @ 3:44am

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Postby RICoder » Apr 26, 2003 @ 3:48am

Last edited by RICoder on Apr 26, 2003 @ 3:54am, edited 1 time in total.
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Postby Johan » Apr 26, 2003 @ 3:49am

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Postby damian » Apr 26, 2003 @ 3:50am

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