by fzammetti » Mar 25, 2004 @ 6:25pm
Yes, DevPartner is rather expensive. I have the good fortunate of having a copy at work, so I can run my code against it there, but not at home. I couldn't afford it myself at this point.
I don't think it works with eVC (although I have a vague memory of a version for CE)... However, it finds flaws in your code that you may not notice until they bite you, even if your desktop builds are usually no problem.
From my own experience with my current project, I can say that my desktop build has had just about zero problems throughout development, but when the inevitable problems arises on the PPC, I then run DevPartner against the desktop build and sure enough it'll find something that when fixed takes care of the PPC problem. For whatever reason (I'd better memory management and availability 99.99% of the time!), the desktop build tends to be more fault-tolerant in general.
I'm just about ready for beta, and I'm happy to say I can run with DevPartner error checking and it finds nothing, and my PPC build is very stable at this point, so it has helped me immensely.
As for my game, the post that was removed was my bitch post, but I am still working on K&G Arcade using GD (I may in fact even be moving to v3.01, I'll decide later this weekend), and in fact beta testing is supposed to begin this week. Coding is all done, I'm just waiting for a few late-arriving final graphics and it can go out to testers. I'm hoping no later tham this weekend. I was trying for a 3/31 release, but it's looking like the first week in April now, assuming no major problems found during testing. The official site is up by the way (), and it's even RELATIVELY up to date!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"