The docs do say that the functions act on color values in 5-6-5 format. Which of their functions actually perform alpha test/blending? I looked over the Rasterization section of their docs and none of them mentioned alpha blending.
Think about this... In most 3D APIs, a value of zero for the alpha channel denotes transparency. There is no method (as least not in the docs) to enable/disable alpha blending, so you're assuming it's always on. OK, so if you only set the 5-6-5 values of that U32 color value for your polygon, the alpha would be zero (transparent). If alpha ere always on, then all of your scanlines would not show up in the frame buffer. But they do! I'm willing to bet that alpha blending isn't supported in the current version of this library.
You could try sending e-mail to the guy who was in charge of the team that wrote it:
gopi.k.kolli@intel.com