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Cool: Ultima7 for PPC


Cool: Ultima7 for PPC

Postby esw » Oct 6, 2001 @ 1:13am

This would be cool, and possible!<br>Someone wrote a u7 engine from scratch, and from what I could see when testing it in win95, it is flawless.<br><br>It's allready been ported between lots of platforms, but it uses a library called 'SDL' for sound and graphics..<br><br>anyways, heres the link<br><br><br><br>One happy thing is it isn't dead- the last post on the forum was today. <br><br>I'm going to take a look at the soucre, to see what it looks like. This would be a really cool game to have on PPC :)<br><br><br>
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Re: Cool: Ultima7 for PPC

Postby jongjungbu » Oct 6, 2001 @ 1:59am

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Re: Cool: Ultima7 for PPC

Postby Dan East » Oct 6, 2001 @ 11:28am

Well, being that the code is all in straight C/C++, and appears to use straight Windows API for gfx, it would be possible to port without major rewriting. However, it does not currently even build with VC++, so the sources would have to be added to a new project, and compiler-specific quirks worked out. Also, it seems like the project is overly complex implementation-wise, which doesn't help. Sound would be another issue as well, as it appears they use midi.<br><br>Dan East
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Re: Cool: Ultima7 for PPC

Postby Moose or Chuck » Oct 6, 2001 @ 4:44pm

i thought you were super elite at proggin esw. U PORT IT! :P
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Re: Cool: Ultima7 for PPC

Postby Avatar » Oct 6, 2001 @ 6:38pm

We should make a porting team for PC games from the developers on pocketmatrix.com. I know I'd join - it would be great to see U7 on PPC. If we can get around 10 people with decent knowledge of C++ and gfx routines, I'm sure we could tackle a port of U7.<br>BTW, with enough work, a midi emulator library could be created. The downside is that it will have to have a software wavetable, but the format could remain exactly as it is for pc. And for not-too-complicated midis like those used in U7, the wavetable shouldn't be that large.
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Re: Cool: Ultima7 for PPC

Postby RwGast » Oct 6, 2001 @ 6:48pm

This is kinda off topic but i was wondering if anyone knows anything about buying source code. See i herd you know zip bought sim2k source to port it. I would really love to see gta1 on the ppc i mean i really would, but the source isnt released to the public so does anyone know how to buy the source, Do i just contact the game studio, the publisher or what. And if so how much does this usually cost?
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Re: Cool: Ultima7 for PPC

Postby Luciano U. Werner » Oct 6, 2001 @ 7:32pm

I would say probably a lot. Or maybe you could cut a deal with them and they'll have a part of the sales profit. Ric must know something about this.
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Re: Cool: Ultima7 for PPC

Postby esw » Oct 7, 2001 @ 12:13am

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Re: Cool: Ultima7 for PPC

Postby esw » Oct 7, 2001 @ 12:25am

Thanks for the info, Dan.<br><br>So it sounds like this port would be possible, with a bit of work. I guess the olny thing this possible port has that others dont (ie Descent, wolfenstine 3d, etc) is the fact that that the developers would probably be glad to help out getting it to work in VC++, and helping explain the code when whoever is porting it is stuck.<br><br>Well, maybe someone nice like Brian O. will come along and help us out:)
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Re: Cool: Ultima7 for PPC

Postby Avatar » Oct 7, 2001 @ 3:30am

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Re: Cool: Ultima7 for PPC

Postby esw » Oct 7, 2001 @ 1:38pm

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Re: Cool: Ultima7 for PPC

Postby esw » Oct 7, 2001 @ 1:40pm

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Re: Cool: Ultima7 for PPC

Postby Dan East » Oct 7, 2001 @ 5:38pm

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Re: Cool: Ultima7 for PPC

Postby esw » Oct 7, 2001 @ 8:00pm

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Re: Cool: Ultima7 for PPC

Postby Dan East » Oct 7, 2001 @ 8:06pm

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