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OpenGL ES API Spec Released


Postby drgoldie » Aug 5, 2003 @ 10:38pm

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Postby Kak » Aug 6, 2003 @ 12:04am

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Postby refractor » Aug 6, 2003 @ 12:17am

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Postby drgoldie » Aug 6, 2003 @ 8:17am

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Postby bluescrn » Aug 6, 2003 @ 7:36pm

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Postby bluescrn » Aug 6, 2003 @ 7:37pm

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Last edited by bluescrn on Aug 7, 2003 @ 3:49pm, edited 1 time in total.
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Postby bluescrn » Aug 6, 2003 @ 7:49pm

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Postby Dan East » Aug 7, 2003 @ 3:24pm

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Postby drgoldie » Aug 7, 2003 @ 3:41pm

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Postby Dan East » Aug 7, 2003 @ 4:01pm

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Postby drgoldie » Aug 7, 2003 @ 4:25pm

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Postby bluescrn » Aug 7, 2003 @ 6:19pm

This is worth a read - span-based depth buffering. I had a go once, but the span insertion routine can get quite nasty (lots of cases to handle), and at low resolutions, the overhead is probably not worth the overdraw that it saves:

http://www.cstone.net/~kyoung/sbuf_faq.html
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Postby Digby » Aug 7, 2003 @ 6:32pm

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Postby drgoldie » Aug 7, 2003 @ 9:49pm

sorry, we only have the printed proceedings for now. we should get a cd at some time. later on the stuff will be available to ACM members as usually...

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Postby Kzinti » Aug 7, 2003 @ 10:13pm

I have the 2003 proceedings in front of me and there is nothing my "Thomas Moller"... Any idea?

Edit:

Oops... Got it, page 801... =)
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