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Why the PDA Games Market Sucks


Postby mlepage » Jan 6, 2004 @ 8:01pm

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby rcp » Jan 7, 2004 @ 6:00am

Brian's number are probably 5-8 times too low... for sales with one game on one platform. If your game runs on a Palm, PPC and several phones (say 6 total devices) then his numbers are 30 to 48 times too low. If you have 3 games, then the numbers are 90 to 144 times too low. Figure it this way and his $100 a month seller is really $9000 a month.

I think the 'mobile market' works much differently than the PC or console market. You need to have more mass-market type games and have them on many, many more platforms. In addition, more effort needs to be expended in advertising and distribution. PC and console gamers know where to get games. Your average PDA or phone owner may have no idea what games exists, much less know where to get them.

Hopefully the effort Nokia expended during the Nokia Sugar Bowl will let people know that interesting games are available on phones. People just don't realize what is available. Example: at a XMas party someone asked me what I did, which in part, is write games for PDAs and phones. Their reply was... "Oh, like Snake". My reply was, "No, like Virutal Pool" I showed it to them and they were amazed that it could run on their PDA. They simply had no idea that his PDA could play games like that.

I think you need more games, on more platforms with more advertising to be successful. Unfortunately, this is quite hard for the indie or small developer. I am afraid that *when* the mobile market picks up steam, it will follow the same rules that we all hate in today's PC and console market. Of course, if you can make a name for yourself now... you stand a chance of getting more favorable terms when the EA's of the world move in. :)

Cheers,

rcp
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Postby HTK » Jan 7, 2004 @ 6:05am

Not related to gaming but I think toshiba is also pushing the pocket pc design a little further
built-in wifi on the e7**, on a time that wifi wasnt even that famous, and now we have lots of models with wifi built in.
And vga with the new e805, wich I think is a superb move, too bad I don´t have one.
thats what I think the pocket pc needs, some push from the developers, because if we´re going to expect anything from microsoft we´ll use a pocket pc 2007 mobile xp edition that will look exactly like the current OS ( except the icons, those will be slightly better )
Even those annoying alarm problems will be present at future versions.
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Postby StephC » Jan 7, 2004 @ 2:34pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby StephC » Jan 7, 2004 @ 2:47pm

Same calculus with Anthelion :

Download count on 01/12/03 : 6074
Download count on 31/12/03 : 8314

delta = 2240

2240 * $9.95 * 0.7 = $15601 for December.

Not too bad....
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Postby StephC » Jan 7, 2004 @ 2:53pm

Oops..

Anthelion was "with trial" until 10/12, so the calculus is wrong.

New version :

Download Count on 10/12/03 : 7353
Download count on 31/12/03 : 8314

Delta : 961

961 * $9.95 * 0.7 = 6693 for 21 days

((6693)/21)*31 = 9880
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Postby ppcStudios » Jan 7, 2004 @ 3:11pm

G.R. Moore
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www.ppcstudios.com

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Postby Pejo Software - Per » Jan 7, 2004 @ 3:44pm

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Postby StephC » Jan 7, 2004 @ 5:07pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby MikeL » Jan 7, 2004 @ 6:02pm

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Postby ppcStudios » Jan 7, 2004 @ 6:03pm

G.R. Moore
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Postby mlepage » Jan 7, 2004 @ 6:23pm

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby Jim » Jan 7, 2004 @ 6:32pm

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Postby sponge » Jan 7, 2004 @ 9:35pm

holy internets batman.
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Postby Pejo Software - Per » Jan 7, 2004 @ 9:50pm

PDAMill have demo versions on their hompage.
We also have demo versions on our homepage but not on Handango.
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A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

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