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Best way for an indie developer to get started?


Postby okku » Jul 14, 2004 @ 5:05pm

Just my 5 cents, dont worry about floating point math, while you are about to design a game.

I would like to see that the developers here are more focused at game play quality than speed.

Develop the game, make it fun! Then if you find it running to slow, optimize the inner loops and the most critical sections.

I have developed two games, maybe not the most graphical intesiv (no 3D), both uses floating points in their inner loops, and I have at least 30 fps on the slowest devices.

I think fun is more important than speed.
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Postby Dan East » Jul 14, 2004 @ 6:09pm

It's far easier to keep proper coding techniques and optimizations in mind from the start, instead of having to go back and correct things after the fact.

Using fixed point over floating point should not affect gameplay in any way. It is just a matter of implementation.

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Postby jongjungbu » Jul 14, 2004 @ 7:57pm

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Postby Andy » Jul 15, 2004 @ 12:51am

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Postby okku » Jul 15, 2004 @ 4:07pm

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Postby jongjungbu » Jul 16, 2004 @ 11:11pm

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A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

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