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about to start developing. Still some confusion


Postby BurningSheep » Jun 5, 2002 @ 9:41am

Do you want custom Snails levels? Click
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Postby Phantom » Jun 5, 2002 @ 11:11am

Give me some good data and
I will give you the world
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which toolkit

Postby Conan » Jun 5, 2002 @ 2:52pm

What is Best in Life ?
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overloaded in VS.NET

Postby UMCP_matt » Jun 5, 2002 @ 3:46pm

I will have to try that..

I am just making games for a hobby so I am not trying to make any money or anything

I never quite understood vs.net and using old vc 6.0 code.. I did not think they were compatible but maybe I am wrong.
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A new library

Postby fzammetti » Jun 6, 2002 @ 12:04am

You said your just programming your game for hobby, so this wouldn't apply to you, but...

By the end of the year, Omnytex will be releasing a new library as well. It will be priced inexpensively (somewhere around $100 per project with no restrictions or royalties beyond that).

Before it is released, we will have two games built on it out, Pig-Out in August and Chimera in I think September if I remember my timetables correctly.

It's not going to be as "good" as any of the current libraries frankly. What it will offer is good performance and above all else, simplicity. Your probably not going to build Halo with it, but it'll be pretty good for 2-D games.

It will consist of a single header in your project, nothing more. Everything is simple function calls, no complex object hierarchy to learn or other dififcult details to worry about. Include the header, and you can begin calling functions easily. Documentation will be very good, that much I promise!, and you of course have the full source to work with if you choose.

As I said, it won't be the best. But it will be cheap and have decent performance (for reference, on my stock Casio E-125 it can push approximately 188,000 pixels per frame and sustains right around 30FPS, and that's before serious optimization efforts and without trying to write the speed test demo in any intelligent fashion, just redraw the entire thing every frame - The game chimera can currently push over 100FPS!). Above all else, it will be easy to work with from including it in your projects, building and of course calling functions.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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overloaded in VS.NET

Postby draklava » Jun 6, 2002 @ 2:43am

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