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How to write a C64 Emulator ?


Postby jont » Jul 26, 2002 @ 11:42am

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Postby fzammetti » Jul 26, 2002 @ 3:33pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Vicente_cgn » Jul 26, 2002 @ 4:44pm

Cool! :D

So you two will work together on this? That would be good news indeed! And perhaps when others read this, they'll get in, too! You could make a public announcement when you 're really ready to start and you could ask for assistance for certain parts.

@jont I'll have a look at the sourcecode! Not that I'll understand much of it but it sure sounds interesting enough!

I'm getting too enthusiastic here, I'm afraid ... but at least there is something to start with, right?

Bye,
-Vic-
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Postby fzammetti » Jul 26, 2002 @ 4:52pm

Well jont, I was not aware of that organization structure. Knowing that now, I think it probably would take far less than a year. I made that estimate based on me being the only one doing the coding, and I know my schedule, so a year seemed reasonable (maybe a bit over-estimated to begin with, but I always do that).

It sounds much more palatable now though.

Watch for my next message (separate so less people potentially miss it)
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PROJECT ORGANIZATION

Postby fzammetti » Jul 26, 2002 @ 5:00pm

I'd like to see this get off the ground and eventually completed, so let's do this for now...

For the time being, I will serve as project organizer (until an accounting scandal forces me to resign :) )

Anyone reading this thread that is interested in working on this project, which we'll tentatively call, obviously enough, the Frodo PocketPC Porting Project, eMail me at fzammetti@omnytex.com. Let me know in what capacity you'd like to contribute.

I'll accept new members until next Saturday, 8/3. After that, by 8/4, I will throw together a quicky web site and most likely a mailing list for the project and list all the members.

Shortly after that we'll get together and hash out who wants to do what. A week later, on 8/10, I will update the site with the "job assignments". From then on, actual development can begin and I'll organize things after that in terms of milestones and such.

We'll need, as jont said, one "master integrator" that will take all the sub-projects and come out with the current code base. We'll of course need a couple of people to handle each piece as jont also pointed out. I'm sure we'll also need researchers along the way, so not just coders can apply!

I'd like to limit the team to no more than 10 people though, just for efficiency's sake. If I get 500 applicants I suppose it'll be first-come-first-served, but I'm hoping I'm not faced with that anyway!

I hope I'm not coming across pushy, that's not my intent. I simply want to see a good C64 emulator for PocketPC in a few months, and I've seen too many project fail simply because they weren't well-organized, which means lead by someone, so I'm trying to avoid that pitfall right from the get-go.

Thanks everyone, I look forward to playing Mail Order Monsters and GI Joe in a few weeks or months!
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Permission!

Postby fzammetti » Jul 26, 2002 @ 9:49pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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CB64

Postby devniall » Jul 26, 2002 @ 11:21pm

devniall
 


Postby accolon » Jul 27, 2002 @ 3:57pm

<div align="center">
<b>while (!asleep()) sheep++;
</b></div>
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Postby James S » Jul 27, 2002 @ 9:15pm

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Postby fzammetti » Jul 28, 2002 @ 5:38am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby James S » Jul 28, 2002 @ 9:59pm

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Duh

Postby fzammetti » Jul 28, 2002 @ 10:24pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby BurningSheep » Jul 28, 2002 @ 10:40pm

*bleat*
Do you want custom Snails levels? Click
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Duh

Postby accolon » Jul 28, 2002 @ 10:56pm

<div align="center">
<b>while (!asleep()) sheep++;
</b></div>
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Postby BurningSheep » Jul 28, 2002 @ 11:08pm

Do you want custom Snails levels? Click
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