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IS HANDANGO INSANE?!? (Or am I??)


Postby suchiaruzu » Jul 2, 2004 @ 9:20am

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Postby StephC » Jul 2, 2004 @ 9:32am

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Postby Conan » Jul 2, 2004 @ 9:37am

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Postby Jinks » Jul 2, 2004 @ 10:24am

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Postby StephC » Jul 2, 2004 @ 10:25am

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Postby gevans2000 » Jul 2, 2004 @ 11:01am

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Postby StephC » Jul 2, 2004 @ 11:15am

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Postby Jinks » Jul 2, 2004 @ 11:43am

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Postby HTK » Jul 2, 2004 @ 1:04pm

I was unhappy too with the old handango loot (30%), this email from them was just the wake-up call.
I will support any new inniciative you guys came up with, I don´t know how the hell handango last that much.

What about that eSellerate and paypal, wich one you guys recommend ? at a first look, paypal seems to have the advantage to be well known making it easier for people to trust, but maybe esellerate is easier to setup and/or pay.
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Postby Jinks » Jul 2, 2004 @ 1:19pm

To repeat my bitching about PayPal if you are not in the USA then your customers must join PayPal before paying on the credit card where the customer is matters not. Then next time they want to buy from you they must get verified, waiting for digits on thier credit card bill which takes days online 30 days to get the paper bill. Then they can buy your stuff if they can remember. And after all that even if they pay via money in the PayPal account you will still get paid as if it was a credit card.

So if you are not USA paypal isn't an option.

Digitalcandle.com looks good. One of recent pool games uses it as thier backend.
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Postby ppcStudios » Jul 2, 2004 @ 1:49pm

Here's the problem as I see it (in no particular thought pattern):

1) Handango, PocketGear and Pocketland.de are the three biggest distribution points for mobile products (at least Pocket PC based applications). Handango is the largest by far, with the other two a distant second and third. Handango and PocketGear obviously recognize this, and they know they can do what they like - the loss of a handful of development studios is more than made up for by the higher profit margin.

2) The mobile market is moving towards the desktop market model - a larger share for the publishers and distributors, and a smaller share for the developer. This will result in higher prices for quality titles from the development studios that remain, and a thinning of the marketplace as the hobbyist developer moves on.

3) The 'indie' supported distribution point has been tried in the desktop market and failed miserably. I don't forsee it making an impact in the mobile market either unless a majority of the major players all participate, and the distribution site is operated by people who know how generate traffic and sales, and have a well established track record in the industry.

4) Customers go to Handango because they are a trusted site. They generate alot of traffic because of this as well as their industry affiliations. There are alot of small distribution sites out there that simply can't compete with that, and therefore generate very few sales. Without proper financial backing, and a staff that knows whats going on, a small distribution site will always be just that - small and unprofitable.

5) Online distribution centers require a substantial investment - hardware, software, bandwidth, credit card services (not everyone wants to use paypal), support, advertising, office space, accounting & bookkeeping... the list goes on and on. It's a 24/7/365 business, and if you think otherwise you are sadly misinformed. This isn't something a couple of hobbyists are going to slap together over the weekend and make work seamlessly.

6) Am I sick of the rate increases? Hell yeah. Have I thought about creating my own distribution point? Yeah, and I know alot of people in the industry (and outside the industry) that would be interested in doing the same. The real question is could I make it a profitable venture? Probably, but it would be an expensive proposition that probably wouldn't turn a profit for years. I could probably round up the investors needed to create distribution points in both the US and Europe.

Just some random thoughts on the subject... maybe I'll make some calls today and toss some ideas around...
G.R. Moore
President/CEO
Pocket PC Studios
www.ppcstudios.com

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Postby StephC » Jul 2, 2004 @ 2:24pm

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Postby Jinks » Jul 2, 2004 @ 2:31pm

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Postby ctitanic » Jul 2, 2004 @ 3:24pm

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Postby Conan » Jul 2, 2004 @ 4:15pm

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