Hmm, let's see..<br>-Day of the Tentacle - never played, but heard it's good<br>-Simon the Sorcerer - same here (wow, these are old !

<br>-Monkey Island Series - played all of them, even started 4 but got bored and left it; the great thing about this series of game is the humour part - I was cracking up at every converstation<br>-Indiana Jones 4 - not sure, but I've played the 2 versions of the Indy Jones and the fate of Atlantis game; one came off being wayyy to focused on puzzles rather than action and another...I can't remember. I think I couldn't get past the point where you go out on the boat and look for a good diving spot.<br>-Gabriel Knight 1 and (especially) 2 - these are the absolute paramount of the adventure games myself. I never did finish GK1 because of some bug, but GK2 had me so involved I kept reading up on werewolf folklore for the next year and even ended up going to Munich *JUST* to see the places that took a part in the game.<br>-GTA 1,2- well, I wouldn't consider it an adventure game (more like action to me), but both games kept me busy for a while. The flexibility in missions and the freedom to roam the city and do what you like made the replay value so much higher<br><br>Strange though that most of these aforementioned games are rather old, 2-3 years and even older. What ever is happening to the current adventure game market? Last so-called 'adventure' I tried was Alone in the Dark 4 and I uninstalled it halfway because it sucked so bad. I suppose you could call Halflife or Deus Ex adventure games (in-part), but the 3d perspective sort of seperates them from the classical adventure genre.<br><br>Now, for the next question, what would you, as a gamer/player, would like to see in a PPC adventure game? This could be anything from the input to the story to the graphics/sounds. Please post your comments! And thanks for your help!