This site is no longer active and is available for archival purposes only. Registration and login is disabled.

A question of allocation


A question of allocation

Postby DooMer_MP3 » Mar 14, 2003 @ 7:40pm

DooMer_MP3
pm Member
 
Posts: 38
Joined: Mar 14, 2003 @ 8:57am
Location: Madison, WI, USA


Postby refractor » Mar 14, 2003 @ 9:13pm

User avatar
refractor
pm Insider
 
Posts: 2304
Joined: Feb 5, 2002 @ 1:12pm
Location: Luxembourg


Postby DooMer_MP3 » Mar 14, 2003 @ 10:25pm

DooMer_MP3
pm Member
 
Posts: 38
Joined: Mar 14, 2003 @ 8:57am
Location: Madison, WI, USA


Postby Velo » Mar 14, 2003 @ 11:43pm

boost::pool is pretty nice for fast memory allocation tasks -


In combination with Refractor's suggestions, you should be able to get some pretty decent performance out of this while avoliding the limitation of a fixed-size heap.

However, avoiding any form of allocation or deallocation while in the game loop is always preferable ;)
User avatar
Velo
pm Member
 
Posts: 21
Joined: Feb 13, 2003 @ 5:36am
Location: alt.comp.lang.c++.nazi


Postby Digby » Mar 15, 2003 @ 3:27am

Digby
pm Insider
 
Posts: 1011
Joined: Apr 29, 2001 @ 1:53pm


Postby DooMer_MP3 » Mar 18, 2003 @ 7:23pm

DooMer_MP3
pm Member
 
Posts: 38
Joined: Mar 14, 2003 @ 8:57am
Location: Madison, WI, USA


Postby Digby » Mar 18, 2003 @ 10:31pm

Digby
pm Insider
 
Posts: 1011
Joined: Apr 29, 2001 @ 1:53pm


Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum