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ATI Imageon

PostPosted: Jan 9, 2002 @ 7:02pm
by Chris Edwards
http://www.ati.com/na/pages/technology/ ... index.html<br><br>Advanced 2D Graphics<br>* BitBLT (fill, srcCopy)-ROP3<br>* DrawLine<br>* Sprites<br>* Font caching<br>* Font anti-aliasing<br>* Scaling<br>* Object rotation<br>* Alpha blending<br><br>Host Interface<br>* Standard SRAM interface to connect to many leading embedded microprocessors, including:<br>  - Intel® StrongARM and XScale<br>  - Motorola DragonBall™<br>  - NEC MIPS®<br>  - Hitachi SH3<br>  - Other unique low pin count interfaces<br>* Integrated Memory Controller<br>* 384KB of embedded SRAM to support double-buffered 240 x 320 resolutions <br>* Internal data bus width: 96 bits <br>* Integrated memory controller that supports up to 8MB of external SDRAM<br> <br>Display Support<br>* 1/ 2/ 4 bit monochrome, 12/ 16/ 18 bit color STN<br>* 12/ 16/ 18 bit TFT<br>* Partial display refresh<br>* 2 HW cursors, 1 HW icon/overlay<br>* Frame modulation<br>* Panel rotation (90°, 180°, 270°)<br>* Integrated programmable timing controller (TCON)<br>* Maximum supported resolution is 800 x 600 at a color depth of 16bpp<br><br>If you haven't figured it out yet... this is a video card thingy for handhelds..<br><br>Last modification: Chris Edwards - 01/09/02 at 16:02:27

Re: ATI Imageon

PostPosted: Jan 9, 2002 @ 8:03pm
by R0B
So, when is the first ppc sporting one of these bad boys expected to come out?

Re: ATI Imageon

PostPosted: Jan 9, 2002 @ 8:06pm
by R0B
Wow, this sucker is compatible with the PALM OS.  Just think, the gpu would be faster than the device itself.

Re: ATI Imageon

PostPosted: Jan 10, 2002 @ 10:34am
by MirekCz
is it just me or does this card in PPC seem pretty pointless? PPC is quite a speedy little device and with an ARM processor I don't see much use for something like that. PPC can handle 2d graphic by itself pretty well, with a "standarized" doublebuffering support and the same double buffer organization over the whole line of devices you could get away easily without this videocard thingy. Even "as is" PPC doesn't seem to get tired unless you really pack it with a lot of sprites and using some special effects (lighting over sprites etc) would still need pretty much assistence from CPU itself so this graphic card would mostly give little help. What a PPC really needs is a 3d graphic card so we can have some decent 3d games running with good fps rates (24+)<br>and if it would work with Palm.. hehe, yup, that would be something:)

Re: ATI Imageon

PostPosted: Jan 10, 2002 @ 4:22pm
by R0B
I have to disagree with you.  What we need is a math coprocessor that can handle floating point math fluently (no emulation).  Now that would add the fps to quake.

Re: ATI Imageon

PostPosted: Jan 10, 2002 @ 5:19pm
by Dan East
I would also prefer to see a coprocessor. However, if the hardware supported 3D rendering then the floating point would be a much smaller issue, because the rendering would be performed directly by the hardware. So a large improvement in performance would be seen in either case. What Chris is talking about won't help PQ / PQ2. :)<br><br>Dan East

PostPosted: Jan 13, 2002 @ 1:21am
by Courtney White

PostPosted: Jan 13, 2002 @ 2:05am
by Digby

PostPosted: Jan 13, 2002 @ 2:25am
by James S

PostPosted: Jan 13, 2002 @ 6:24am
by Thursday
the only real use i can find for this chip is the fact that it has mpeg decoding, that will definitly create a vast improvement in speed of playing movies. Pocket TV would probably be able to run videos at a smooth 30+ fps even when encoded in upwards of 1000kbps. THis would be very nice considering now on my e-125 i have to encode it in 240x144 at like 240kbps to get smooth playback.