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game crashing after battery alerts & appointment pop-ups

PostPosted: Apr 24, 2003 @ 8:20pm
by Conan
My in-development game crashes when windows notifications like battery low happen.

I have seen some brief mention of this problem in this board but not a solution as such.
Do I need to pick up on some event & handle it within my game to stop the game going belly up?

ps: It's a PocketFrog application but I assume the problem is relevant to any GAPI based game.

PostPosted: Apr 25, 2003 @ 3:38pm
by angedelamort

lose focus???

PostPosted: Apr 25, 2003 @ 4:56pm
by Conan

PostPosted: Apr 25, 2003 @ 5:09pm
by RICoder

PostPosted: Apr 25, 2003 @ 5:52pm
by Johan

PostPosted: Apr 25, 2003 @ 8:08pm
by superman

PostPosted: Apr 25, 2003 @ 9:54pm
by fzammetti
I don't know about anyone else, but I won't go with GapiDraw no matter how good it is because I don't like the idea of having to get their permission to use it (I am thinking of the right library, am I not?).

It's just my 2 cents, probably worth considerably less anyway, but to me you either say the library is open and do what you want with it (ala PocketFrog) or you say you have to purchase a license to use it and the fees are x, y and z depending on the project (like other libraries out there). I don't know, something in the middle just seems ambiguous to me and I don't like ambiguity.

Off-topic post ends now...

PostPosted: Apr 25, 2003 @ 11:54pm
by RICoder

PostPosted: Apr 26, 2003 @ 12:03am
by Conan

warmi

PostPosted: Apr 26, 2003 @ 1:17am
by warmi

PostPosted: Apr 26, 2003 @ 1:35am
by fzammetti

warmi

PostPosted: Apr 26, 2003 @ 3:44am
by Kzinti

PostPosted: Apr 26, 2003 @ 3:48am
by RICoder

PostPosted: Apr 26, 2003 @ 3:49am
by Johan

PostPosted: Apr 26, 2003 @ 3:50am
by damian