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FATHAMMER


FATHAMMER

Postby Guest » Apr 29, 2003 @ 3:55pm

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Postby Hosed » Apr 29, 2003 @ 10:43pm

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Fathammer price

Postby Conan » Apr 29, 2003 @ 11:02pm

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Postby Guest » Apr 30, 2003 @ 10:37am

thanks
i would be producing more 2d than 3d ,but there are requirements for 3d also.

also i worry when they put a key feature as a frame timer.
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Postby Hosed » Apr 30, 2003 @ 12:07pm

Another option is using PocketQuake. Though I'm not sure how the iD license applies to that. If it's like normal Quake it's $10,000 for a license, but the details of that I don't know. May be worth looking into though.
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Postby Guest » Apr 30, 2003 @ 4:18pm

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Deisel Engine

Postby Conan » Apr 30, 2003 @ 4:26pm

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Postby MirekCz » May 3, 2003 @ 11:55am

Anonymous:hmm, at first I went "WOW" about the fathammer.. it looked well and nice.. but I have P800 mobile phone with 2 games running on fathammer engine... they are poor at best... graphic is average, far from spectacular, and those games playability is very bad.
If you compare their games with interstellar flames which was done on a home-grown 3d engine (from what i know) then fathammer looks really poor.

I would say it's not worth the money... in few months work you can get a really nice 3d engine which will potentially be much more suited for your needs.
With best regards,
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Postby Jim » May 5, 2003 @ 3:06pm

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Postby Dan East » May 5, 2003 @ 8:23pm

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Postby Hosed » May 5, 2003 @ 8:44pm

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Postby DillRye » May 5, 2003 @ 9:05pm

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Postby Dan East » May 5, 2003 @ 11:27pm

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Postby DillRye » May 5, 2003 @ 11:37pm

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Postby Digby » May 6, 2003 @ 12:57am

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