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FATHAMMER

Posted:
Apr 29, 2003 @ 3:55pm
by Guest

Posted:
Apr 29, 2003 @ 10:43pm
by Hosed
Fathammer price

Posted:
Apr 29, 2003 @ 11:02pm
by Conan

Posted:
Apr 30, 2003 @ 10:37am
by Guest
thanks
i would be producing more 2d than 3d ,but there are requirements for 3d also.
also i worry when they put a key feature as a frame timer.

Posted:
Apr 30, 2003 @ 12:07pm
by Hosed
Another option is using PocketQuake. Though I'm not sure how the iD license applies to that. If it's like normal Quake it's $10,000 for a license, but the details of that I don't know. May be worth looking into though.

Posted:
Apr 30, 2003 @ 4:18pm
by Guest
Deisel Engine

Posted:
Apr 30, 2003 @ 4:26pm
by Conan

Posted:
May 3, 2003 @ 11:55am
by MirekCz
Anonymous:hmm, at first I went "WOW" about the fathammer.. it looked well and nice.. but I have P800 mobile phone with 2 games running on fathammer engine... they are poor at best... graphic is average, far from spectacular, and those games playability is very bad.
If you compare their games with interstellar flames which was done on a home-grown 3d engine (from what i know) then fathammer looks really poor.
I would say it's not worth the money... in few months work you can get a really nice 3d engine which will potentially be much more suited for your needs.

Posted:
May 5, 2003 @ 3:06pm
by Jim

Posted:
May 5, 2003 @ 8:23pm
by Dan East

Posted:
May 5, 2003 @ 8:44pm
by Hosed

Posted:
May 5, 2003 @ 9:05pm
by DillRye

Posted:
May 5, 2003 @ 11:27pm
by Dan East

Posted:
May 5, 2003 @ 11:37pm
by DillRye

Posted:
May 6, 2003 @ 12:57am
by Digby