texturemapping using intel GPP raster

hello, ive just started to implemente texturemapping in a renderer im building for pocketpc using intel's GPP library..
my problem is i havent been able to get UV coordinates to work correctly.
for testing purposes i was working on a simple sprite/image drawing routine, which would use intel's lib to draw a background on a 240x320 display (pocketpc normal).
i have been getting weird results.. also help from intel hasnt been that good..
anyone here tried intel's library and worked out texturing ? let me know if you did
thanks in advance
my problem is i havent been able to get UV coordinates to work correctly.
for testing purposes i was working on a simple sprite/image drawing routine, which would use intel's lib to draw a background on a 240x320 display (pocketpc normal).
i have been getting weird results.. also help from intel hasnt been that good..
anyone here tried intel's library and worked out texturing ? let me know if you did
thanks in advance