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Software 3D speed goals

PostPosted: May 7, 2003 @ 4:49pm
by DooMer_MP3
Hi there, I am currently working on a 3D library (mainly for myself to make a game) and maybe someday to sell for dirt cheap. However, I am unclear what to expect out of my 200MHz ARM processor in terms of speed. Does anybody know what some of the various libraries out there are pushing in terms of polygons per frame, and FPS?

As in, how many polys can you draw and maintain 25-30FPS in flat, gourad, textured modes respectively? Just curious if anybody can tell me some realistic goals to work to.

I am currently in a VERY unoptimized state doing 1100 flat shaded 1 light source polygons at 22FPS. How much further can I reasonably go? 5000!? 10000!? 20,000!?

I ask this because I'm not sure I have the time to delve into assembly and such, and am coming to terms with maybe just buying PocketGL and starting my game for real. It would be sad, because I've invested many evenings on my own little library, but maybe this is just too much for me...

What does everybody think? Aim high, do it myself? Or cave in to the library that is cheap and already available?

Thanks
Chris

PostPosted: May 7, 2003 @ 5:23pm
by vic

PostPosted: May 7, 2003 @ 5:48pm
by Dan East

PostPosted: May 7, 2003 @ 5:54pm
by DooMer_MP3

PostPosted: May 7, 2003 @ 6:30pm
by Dan East

PostPosted: May 7, 2003 @ 6:41pm
by DooMer_MP3

PocketGL, clearing the buffers etc

PostPosted: May 7, 2003 @ 10:04pm
by Conan

PostPosted: May 8, 2003 @ 6:00pm
by DooMer_MP3

PocketGL, clearing the buffers etc

PostPosted: May 8, 2003 @ 6:01pm
by DooMer_MP3

PocketGL, clearing the buffers etc

PostPosted: May 11, 2003 @ 1:52pm
by Dave H

which package

PostPosted: May 11, 2003 @ 5:40pm
by Conan