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Why not make a CS-like fps game?

PostPosted: Jun 11, 2003 @ 7:20am
by kumachan
I am a game artist for 3 years.
I hope there is somebody port CounterStrike to PPC,
but nobody do it yet.
And PPC's speed is impossible to play CS smoothly.
So,I want to make a CS for ppc by myself.
Is there any 3D engine programer want to make a CS-like FPS game with me?

I prefer 3D scene with 2D sprites(8~16way direction)
Just like Doom.
Cause full 3D polygon(as quake)is not faster enough on current cpu(at least 20fps in multi-player).
Image
Gun and enemy in 2D texture
Scene in full 3D[/img]

PostPosted: Jun 14, 2003 @ 7:39pm
by Maledorito

PostPosted: Jun 15, 2003 @ 12:52am
by Dave Johnston
<cracks knuckles>

Counter-Strike + PPC = no no.

It's not the power or the machine spec that's the problem here (although they are major factors) - it's also the input method and storage. Quake just about works with a stylus. Counter-Strike requires faster reactions and a few more keys, plus a high-res (800x600 at least) to play seriously... anything different and the game you're making isn't CS - it just shares a theme.

What is Counter-Strike, really? Most people think it's the theme and the FPS bit. They're wrong - it's the combination of those and many many other elements that have taken something like 12 revisions over 3 years to perfect, and it's still being refined, even this second people at Valve, in Seattle, are working to improve the mechanics of it all so that literally millions of people across the world can enjoy it even more.

I'll stop my rant here.

And maybe I should point out now that I am one of the co-authors of Counter-Strike, in case you hadn't guessed, so I feel quite strongly about this :)

Of course, CS on a PPC would be cool, but... it just wouldn't be Counter-Strike. I don't see it being even close until PPCs have matured a lot - and even then, I can't see it working out. FPS's on PPCs generally don't work - it's an interface thing. PPC's and PC's are not interchangeable.

PostPosted: Jun 15, 2003 @ 12:53am
by Maledorito
His idea was to make a game with the same gameplay modes of counterstrike, except on a sprite-based engine, like an enhanced doom engine.

PostPosted: Jun 15, 2003 @ 1:03am
by Maledorito

PostPosted: Jun 15, 2003 @ 1:08am
by damian

PostPosted: Jun 15, 2003 @ 1:47am
by DillRye

PostPosted: Jun 15, 2003 @ 2:11am
by Maledorito

PostPosted: Jun 15, 2003 @ 2:16am
by DillRye

PostPosted: Jun 15, 2003 @ 2:38am
by Dave Johnston

PostPosted: Jun 15, 2003 @ 6:55am
by Hosed

PostPosted: Jun 15, 2003 @ 11:34am
by Dave Johnston

PostPosted: Jun 15, 2003 @ 5:55pm
by sponge
I always considered CS a simplified version of Action Quake 2...

PostPosted: Jun 17, 2003 @ 4:12am
by Guest

PostPosted: Jun 17, 2003 @ 4:47am
by sponge