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3D, 6 degrees of freedom & PocketGL

PostPosted: Jun 24, 2003 @ 6:43pm
by Conan

PostPosted: Jun 24, 2003 @ 7:14pm
by Pam

PostPosted: Jun 24, 2003 @ 8:07pm
by Conan
Hi Pam, It would probably take you a few hours to grasp this if you have not used OpenGL as it's all to do with the various functions derived from OGL so it's unfair unless you are totally without useful stuff to do at the moment.

It looks like there is a set sequence of events which I cannot figure & can't get an example of.

eg: There are functions to define an X rotation or a Y rotation ( & z ) and a matrix mult function which looks like it needs one matrix on the matrix stack and the other passed to it but yet again nothing example-wise to say whether the DefRotateX function is pushed then the Y set up then the mult etc.

Trial & error is taking a long time but I will get there.

PostPosted: Jun 24, 2003 @ 8:41pm
by Pam

PostPosted: Jun 24, 2003 @ 8:58pm
by Dan East

PostPosted: Jun 24, 2003 @ 9:07pm
by Conan

PostPosted: Jun 24, 2003 @ 10:23pm
by Guest

PostPosted: Jun 24, 2003 @ 10:37pm
by Conan

PostPosted: Jun 24, 2003 @ 11:03pm
by vic

PostPosted: Jun 25, 2003 @ 12:06am
by Dan East

PostPosted: Jun 25, 2003 @ 7:24am
by Conan

PostPosted: Jun 25, 2003 @ 7:41am
by DillRye

PostPosted: Jun 25, 2003 @ 10:25am
by Conan

PostPosted: Jun 26, 2003 @ 5:58am
by Michael Y