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battery usage

PostPosted: Jul 13, 2003 @ 12:25am
by egarayblas

PostPosted: Jul 13, 2003 @ 1:07am
by James S
Any game that uses the processor more will require more battery. Use low quality images and sounds (not COMPRESSED! Compression algorithms take up more processing power), and keep the main function loop as limited as possible. Just be very conservative about how much processing power your program uses. Like in Snails, when the enemy is thinking about their next move the blitting is slowed to 1 frame a second. That saves a little battery life, and speeds up the thinking process. Economy is what it's all about, be a penny pincher.

PostPosted: Jul 13, 2003 @ 1:14am
by Dan East

PostPosted: Jul 13, 2003 @ 1:52am
by DillRye

PostPosted: Jul 14, 2003 @ 6:20pm
by Dave H

PostPosted: Jul 15, 2003 @ 12:50am
by egarayblas