Docs are nice, althrought I'm a bit dissapointed.
There are tons of docs regarding stuff described by phantom (and he even talks about stuff he has described in his previous articles).
I was hoping that Jacco will write more about ARM and/or Symbian specific topics (texture mapping/persp.correct. tmapping optimizations, arm asm optiimzations etc).
The stuff he covered by now could be mostly described with few url links to his/other previous articles + few words of wisdom about additional, less known, optimizations he used.
Nothing really against those tuts, they are great, althought there are tons of fairly unknown topics on Symbian/arm programming (like fast tmapping) and as for now there's no word about it... Jacco describes stuff that is fairly well known to anyone that has done some programming in the days before pentium/hardware acceleration and this stuff is covered in many other docs.
One bad point is that instead covering how to write 32/64bit fixedpoint math lib with asm Jacco talks about how to use 32bit fixedpoint math and squeeze 3d engine into it (maybe Jacco's stuff is better, but I have got some very ugly previous experience with such stuff on PPC emu as my 3d engine died because of it in the end - fine quality and speed but small world size because of mul/div limitations with 32bits C math)
So to sum it up, tuts idea is great and Jacco has got some words of wisdom, but I think it could be much more useable if Jacco would concentrate on Symbian specific stuff/optimizations and leave the basic explanation for users to read from other docs if they miss this knowledge (as a set of links at the beggining)
Thanks for the nice tips as for now
