C-buffer

Ok I have read a lot about it and.. looks nice
So I draw my world front to back and use c-buffer for z-buffering and clipping polygons to what's already drawn.. so I end up with no overdraw, quite fast rendering engine... but...
What to do with semi-transparent polygons? How do I put them into this scheme? It seems pretty much impossible for me to do it without losing the advantage c-buffer gives me...?:(
Any clues how to solve it? or maybe c-buffer is a no-no if you put alpha-blended polygons on screen?
Thanks for hints.
So I draw my world front to back and use c-buffer for z-buffering and clipping polygons to what's already drawn.. so I end up with no overdraw, quite fast rendering engine... but...
What to do with semi-transparent polygons? How do I put them into this scheme? It seems pretty much impossible for me to do it without losing the advantage c-buffer gives me...?:(
Any clues how to solve it? or maybe c-buffer is a no-no if you put alpha-blended polygons on screen?
Thanks for hints.