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What Price?

PostPosted: Sep 27, 2003 @ 6:16pm
by mlepage
Whoa, I'm looking at the feature download "Pocket War" and it is $25. The screensaver that plays your games is another $10.

I was thinking of maybe charging $10 for my rather ambitious game, and throwing in the level editor (Pocket PC and even PC) for free.

Tower Mogul is also quite nice and only a bit over $12.

I guess I haven't played enough Pocket PC games to see what's available at what quality for what price. I have no idea what is reasonable or profitable.

I won't be able to set a price for my game until it's almost finished. I'm aiming for quite high quality and features, but that's easier said than done.

What are peoples' strategies for determining final price?

PostPosted: Sep 27, 2003 @ 6:27pm
by sponge

PostPosted: Sep 27, 2003 @ 7:17pm
by Pejo Software - Per

PostPosted: Sep 27, 2003 @ 8:28pm
by mlepage

PostPosted: Sep 27, 2003 @ 8:46pm
by sponge
Pocket War got more expensive as he released more betas (though they were complete, playable versions) It started out aroud $6.95 so long ago I believe.