by drgoldie » Dec 11, 2003 @ 8:13pm
hey thanks, this looks VERY interesting.
i have to admit that i first want to try out the Mesa way: filling a pixel-buffer for each "feature" (such as texture, shading, etc...) and finally combine them in the way as required.
i used to think that this would be very slow, but the buffers should fit nicely into the cache and other than i used to believe, an early z-test can be done efficiently (due to the fact that pixels will not switch frequently between visible and unvisible).
if it should turn out, that this solution is ways slower than what i have right now i'll definitely try out the assembler stuff. what's keeping me away from it right now is the fact that i'll have to learn ARM assembler...
thanks,
DANIEL