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a basic 3d engine

PostPosted: Dec 19, 2003 @ 5:52am
by izeman
this is a very basic 3d engine. it uses the pockethal win32 libs.



this is the first engine i built myself. these are what i learned and implemented, so far:

texture mapping
vertex shading
uvn camera system
matrix stack (for model coordinates)
z-buffer
polygon clipping (z-plane only)
and also some sort of vertex caching

i used two books for reference: OpenGL Game Prog. and Tricks of the 3d...

the pocketpc version is still very slow.
the next thing to learn is optimization.

PostPosted: Dec 19, 2003 @ 7:31am
by Kzinti
Impressive work Izeman. It is not often I see people code 3D stuff in software these days!

Looking forward to see the thing running on a PPC!

PostPosted: Dec 19, 2003 @ 11:16pm
by drgoldie

PostPosted: Dec 21, 2003 @ 3:28pm
by izeman

PostPosted: Dec 21, 2003 @ 10:09pm
by drgoldie

PostPosted: Dec 21, 2003 @ 10:16pm
by Jadam

PostPosted: Dec 21, 2003 @ 11:15pm
by Exocet

PostPosted: Dec 22, 2003 @ 9:22am
by xPeterx

PostPosted: Dec 22, 2003 @ 12:38pm
by sponge

PostPosted: Dec 22, 2003 @ 6:28pm
by tomdon

PostPosted: Dec 22, 2003 @ 7:45pm
by denthorq

PostPosted: Dec 23, 2003 @ 9:46am
by drgoldie

PostPosted: Dec 23, 2003 @ 11:46am
by xPeterx

PostPosted: Dec 23, 2003 @ 11:55am
by Jim

PostPosted: Dec 23, 2003 @ 4:28pm
by denthorq
Peter: I'm talking about cellphones like nokia, motorola, samsung etc? ;-)