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X-FIGHTER Episode 1: Beyond Earth [ BETA ]

PostPosted: Dec 25, 2003 @ 8:56pm
by denthorq
Image

FILE UPDATED 04-JAN-2004
Download here : http://www.emobilesoftware.com/test
END

What's New?

1. X-Fighter was resized.
2. Autofire button added.
3. Pause button added.
4. Memory problem solved.
5. Faster game loading.
6. GX.DLL was added in the installer.

more to come...

NOTES: Under the \eMobileSoftware XFighter I created a memory log filename " xf_memory.log ". If you have time please e-mail this file to me at denthorq@yahoo.com

I finally decided to release a BETA of my X-Fighter Episode 1. It has (2) Level 1 for Rookie and Veteran modes. You can also purchase Spitfire Gun and Cluster Balls and other weapons are disabled.

The reports I need are :

1. If it's running smoothly in your device. If not please post what device are you using and what O/S eg. HP,ASUS etc. and PPC, PPC2002, WM2003.

2. If the musics and sound fx are working properly without any pauses or lag.

3. If the button settings are also working properly in your device.

4. If its working properly on your storage card (if you have one)

5. Of course, your comments and suggestions.


Have a Happy Holidays !

Enjoy playing ;-)

Special thanks to GRMoore (Memory dump), Jaybot (Musics), Johan (GapiDraw), Gersen (Hekkus).

PostPosted: Dec 26, 2003 @ 9:08pm
by relapse808

PostPosted: Dec 27, 2003 @ 3:53am
by denthorq

PostPosted: Dec 27, 2003 @ 6:15am
by relapse808

PostPosted: Dec 28, 2003 @ 5:26pm
by fast_rx
I get the same error - installed in main memory on a toshiba e750 (PPC 2002).

PostPosted: Dec 28, 2003 @ 7:41pm
by denthorq
Thanks Fast,

I'll try to look at this problem. Can you email me at denthorq@yahoo.com

I need your help about this memory issues.

Regards

PostPosted: Dec 28, 2003 @ 9:28pm
by Caesar

PostPosted: Dec 28, 2003 @ 10:18pm
by fast_rx

PostPosted: Dec 29, 2003 @ 4:37am
by denthorq
Thanks Fast and Caesar ;-) I'll try to work on these memory issues. I never got this error on my ipaq h1910.

PostPosted: Dec 29, 2003 @ 6:26am
by sponge
denthorq: Can I throw this up on PocketGamer? I'll be sure to link to here or an e-mail address for the feedback.

PostPosted: Dec 29, 2003 @ 6:34am
by denthorq
Sorry Sponge, not right now. We're still getting some memory problems in this release. Just wait for my BETA update. I'm working on an update right now ;-)

I'll notify you when the new BETA is ready, maybe in a week or two. Thanks.

PostPosted: Dec 29, 2003 @ 7:03am
by denthorq
Hi friends, I updated the installer as of 12/28/03. Please let me know if the memory problem has been solve in you device. Please also read the notes above. Thanks.

PostPosted: Dec 29, 2003 @ 12:31pm
by egarayblas
Hi Denthor,

My post may be a bit late but I remember encountering the same error way back. My game ran well on an h1910 and when tested on a different model, it gave that "memory error". I found out that it was related to my array size (w/c was too big) especially on 3-dimensional arrays. Try decreasing your array sizes and maximizing them, some devices can tolerate this, as far as I observed and some do not.

Hope this helps,

Erick :)

PostPosted: Dec 29, 2003 @ 10:16pm
by Rirath
Hey there... I installed it and got the same

'Cannot open "X-Fighter" A critical component is either missing or cannot start because memory is unavailable. Tap start->settings->system tab->memory, sop programs that did not stop and try again '

error message, but after a soft reset it ran just fine. I'm using a Axim X5 advance, with the older 2002 OS. -- When I tried to run it a second time, I got a fatal app error midway through loading and it locked the PPC. (Ran fine again after another soft reset)

Seemed rather smooth FPS wise. Everything seemed to move rather quickly and suddenly, but this is probably due to the way you use GapiDraw. Might want to smooth it out a bit and add some animation to the projectiles.

During mission, I hit the minimize button in the corner and when I returned to the game, the ship was locked into flying toward the upper right and auto firing. Had to abort and restart.

Buttons all seemed to be working fine, didn't notice any skipping in the sound or music either. Though, the abort button might cause trouble... one accidental push and you'd have to start over again.

Other than that, I'd personally like to see a much smaller hitbox on the player's ship. (smaller than the actual sprite.) A little to break up the endless wave pattern would be nice too, but that might come in time.

I do like the speed and dodging, though the hitbox makes it rather hard to actually pull off much unless you get a mile between yourself and the projectiles.

PostPosted: Dec 30, 2003 @ 12:05am
by denthorq